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Mines of Moria app for iPhone and iPad


4.4 ( 5104 ratings )
Games Role Playing Strategy
Developer: Rufe.org LLC
0.99 USD
Current version: 2.0000.0273, last update: 6 months ago
First release : 26 Apr 2023
App size: 2 Mb

You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koenekes (1957-2022) Moria into a touchscreen first experience.

Warrior is recommended for new players. Choose one of six playable classes with a randomly selected race.


* small download; small patches (size matters)
* battery is limited, use only what you need (portable)
* finger down immediately executes game actions (responsive)
* input may be reverted (forgive)
* offline: no network access, no ads, no in-game transactions (focus)
* turn based (subjective pacing)


Moria is a direct descendent of Rogue. In the original game, death of your character deletes the save state. This game takes a more gentle stance, allowing you to undo prior actions or retry the dungeon level.

As you descend, each dungeon level performs a save of your character. You may not rewind game actions beyond this save point. Closing the game reverts to this save point. Upon death you have the option to restart the dungeon, rewind one action, or delete your character.


* Attributes (Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma)
* Experience (Character Level)
* Spells (Non-Warrior classes)
* Equipment (Weapon, Armor, Rings, Amulet, Helm, Gloves, Boots, Cloak, Shield, Light, Offhand)
* Dungeon Depth (Monster density & variety, Object density and variety, Signature treasure rooms, etc)


Entering a level performs a persistent save of your character. You may archive one save per character class. The option to archive the character is given when Game Reset is selected from the Advanced Game Actions menu. This means you can have at most 2 save files per class (1 current; 1 archived).

A midpoint save is created when the game is minimized. A midpoint save will resume partial progress on a dungeon after a device reboot or application closure. Midpoint progress on a dungeon may not be restored after a version update. Achived characters do not contain partial progress on a dungeon.


A finger may be held on any inactive region of the screen. Using a second finger to tap a control activates an alternate mode.

TOUCHPAD:
* CENTER acknowledges pending message (suffixed with -more-)
* LEFT/RIGHT/UP/DOWN attack/move/mining

TOUCHPAD (second finger tap):
* CENTER advanced game actions (rest character, undo, etc)
* LEFT/RIGHT/UP/DOWN run direction

LEFT BUTTON:
* Inventory
* Drop mode (second finger tap)

RIGHT BUTTON:
* Engages with context-sensitive interactions of the dungeon. Pick up objects, traverse the stairs, enter a store, or search for hidden traps and doors.
* Repeat last spell/throw/item (second finger tap)

Game View:
* Touch the gameplay area for object and monster information
* Zoom adjustment (second finger on the gameplay area)
* Message history by touching text top center
* Dungeon map by touching the minimap top right
* Character stats by touching the vitals top left


An overlay displays information about your inventory, equipment, shops, the pawn, spell books, etc.

TOUCHPAD:
* CENTER study an item
* LEFT/RIGHT inventory vs. equipment selection
* Second finger UP/DOWN/LEFT/RIGHT quickstep up / down / first / last

LEFT BUTTON:
* Cancel action

RIGHT BUTTON:
INVENTORY:
* Throw, eat, quaff, read, zap, invoke staff, read book, wear or wield equipment
EQUIPMENT:
* Primary weapon: stow to offhand (protected from disenchant, theft, etc)
* Remove armor
DROP:
* Shows weight of objects; may target equipment or inventory
SHOP/PAWN:
* Buy/sell


Special cases:
* Sort Inventory (tap second finger on the inventory list)
* When using touchpad center to study an inventory item, LEFT/RIGHT buttons drop/activate.


* You have agency in this world; Let us know how we can improve the experience for you.
* Email [email protected]